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The Environment Art Technology and Workflows of Alan Wake 2 | Adobe Substance 3D
Maya is Great but Why Pixar & Dreamworks Don't use it
Take a dive into the environment and material creation of CONTROL | Adobe Substance 3D
Building a Large Scale Environment PDG Pipeline | Part 2 | Kenny Lammers | GDC 2019
Adobe's Firefly 2 AI Takes Industry By Storm (3 Models + 4 Features + Price)
From Film to Games with Blizzard Texture Artist Chun Chun Yang
Novedge Webinar #25: AutoDesk 3ds Max 2012 For Entertainment
Petrolern P.A.S.S Talk#2 by Dr Alan Cohen: Technology Integration and Collaboration
Building a Large Scale Environment PDG Pipeline | Part 1 | Kenny Lammers | GDC 2019
CGMA | Modular Environments and Look Development
Focus on Stream Deck Deep Dive
Making V Rising